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- PathwaysCheat 9000 k Date: Mon, 30 Aug 93 13:19:13 -0700
- From: Micah Anderson <micah@u.washington.edu>
-
- This text file is a small "tutorial" of sorts describing how to
- use a hex editor to edit your characters in the new, and fantastic,
- PathWays Into Darkness. It is a "how to" edit in items, health, position
- in dungeon, proficiency and all. It is a must have if you are stuck in the
- game (or out of ammo!) and need a little boost. It is also a large
- spoiler (it does not include any spoilers on any of the puzzles or
- what to do in the game) if you use it the wrong way... Some people tend
- tothink that using it in the wrong way is actually the right way and adds
- to the game... :) You deside, fun discretion is advised.
-
- Micah
-
- Pathways Into Darkness
- item cheat file v.2.5
-
- Introduction:
-
- This file describes how to edit your game, be it giving your character
- 255 shots in your Walther-P4, changing your hitpoints to be 4000 or
- even changing your location within the dungeon. It is a quite simple
- process, although it CAN be dangerous so I recommend you make a copy of
- your Saved Games file and keep it in a spare place (yea, yea, you've
- heard it before... but it REALLY sucks to lose your file when you've
- gotten all the way to the suffocation chamber or something.)
-
- Watcha need:
-
- You have to have some sort of sector editor, I've been using Norton
- Utilites (you can get to it by loading up Norton and then in the
- Utilities menu its the item which says, Norton Disk Editor.) You need
- your Pathways Into Darkness Saved Games file, and you need a backup of
- this file.
-
- Editing Items:
-
- Open up your Saved Games file, or the copy of the same thing.
- Go to sector 6 (within the file, NOT 6 absolute sectors - that would
- probably take you into your boot block or something nasty), this is
- where all the inventory items are kept (for the FIRST game in your
- list, I haven't figured out where the others are located yet, I
- haven't the need for it yet. If you figure it out, let me know)
-
- Each item in your inventory is 8 bytes long. A byte consists of a hex
- "number" so FF is a byte, so is 33 and 2A, etc. You can see (at least
- within Norton) that there are two sets of 8 on each line. It may be a
- little confusing as there are four sections on each line. Each one of
- those sections has 8 single digits in it, in other words four bytes.
- So you take the left half of the line and there are two sections of
- four bytes, those left two sections consist of one inventory item. It
- may take a second for this to sink in, but look at it for a little
- while, it'll make sense.
-
- The second byte is the item hex code number (the list is below as to
- which each hex code corresponds to). It is benifical to change a
- couple copies of Mien Kampf into a clip of ammo, or a potion or
- something. To do this, just change this byte to the hex number in the
- list below.
-
- The fourth byte is the condition of the item (either worn or wielded,
- or just held) hex number. I believe that 00 means you are holding the
- item (just in your inventory), 01 and 02 either mean word/wielded or
- held (as in a crystal sense). I haven't botherd to figure out what
- these actually are as it is just as easy to do that garbage within the
- game. Modifying this byte is just worthless and is increasing your
- chance of screwing something up.
-
- The sixth byte is the quantity in hex. This is a handy one if you seem to
- be running out of ammo (yea, like that would EVER happen in this
- game... I would often just give myself a couple clips of 255 shots for
- my Walther, that way I wouldnt think I was cheating - not like giving
- yourself a violet potion and a ceder box right away, you have to find
- those!). Compute the hex value with a calculator (I would recommend
- PCalc) and put it in here... the max is FF (which in decimal is 255).
- Clips that normally come in x8 (Walther) or x32 (P-41) can be set to
- x255 without any problems.... Its handy to have a large clip, as
- reloading takes time.
-
- The Eight byte is the inventory catalog hex number. This is where in
- your list of items this item lies. I wouldn't recommend modifying this
- one either, just change it in the game.
-
- Exceptions: When an item is stored in a container (like ammo in a gun
- or the pearl in a sack...) some bytes are turned into FFFF; the last
- inventory item does not seem to have a hex catalog number but FFFF in
- the last two bytes.
-
- To sum up: the safest way of editing in items is simply to change a
- useless item like Nazi propaganda to the item you desire. To add items
- to the inventory is possible, but extra care and precaution must be
- used. It may seem confusing and items may not conform to the
- descriptions above, but generally I have found that you can easily
- identify a clip of ammo or a piece of Nazi junk and just change that
- into what you desire, most everything else just falls into place.
-
- Misc:
-
- As far as your location, your health points and the weapon proficiency
- ratings (together with killed monster points) these are stored in the
- 4th sector of the file (remember all the items were in the 6th sector).
-
- The X,Y coordinates are stored in the 1868 and 1872 offsets respectivly.
- Setting these can be dangerous (it would not be good to set yourself in
- the middle of a wall, or somewhere unescapable)
-
- The level of the dungeon is stored in offset 1875. Remember the modification
- of the position of the character can potentially send one's character to
- Virtual Nirvanna (in the middle of nowhere) which could inflict Bad Craziness.
- It might be worth your while, however, if you have only a minute left in
- the game and you are on the bottom level of the dungeon to set your level
- to the top one in order to escape (assuming the top level is where you escape!)
-
- Your character's hitpoints (current hit points, not max) are stored
- in offset 1877, and the maximum hitpoints are stored in offset 1879. Hitpoints
- have a limit, 4000. Setting this too high will put you at negitive (first
- hit you die). Or if you set it too high and get something that would increase
- your max hitpoints it will go negitive.
-
- Weapon proficiency rating (0-3...0 meaning none, 1 being novice...3 expert)
- for the six weapon categories are in offsets: 1863, 1895, 1901, 1907 1913, and
- 1919. Your proficiency goes up when the monsters killed with that weapon
- reaches a certain point, the amount of monsters that have been killed with
- each weapon is stored in: 1879, 11891, 1897, 1903, 1909, 1915.
-
- Item List:
-
- Here is the list of items and their corresponding hex code.
-
- code# item name
- 00 Map
- 01 Digital Watch
- 02 Flash light
- 03 IR goggles
- 04 Cuban gas mask
- 05
- 06 Canvas sack
- 07
- 08 Aromatic box
- 09 Velvet red bag
- 0A Lead box
- 0B
- 0C Empty elaborate vial
- 0D
- 0E Red cloak (Time Accelerating)
- 0F
- 10 Nuclear device
- 11 Radio beacon
- 12 Blue liquid vial (Healing)
- 13 Red liquid vial (Time Slow)
- 14 Brown liquid vial (Poison)
- 15 Violet liquid vial (Temporary Invulnerability)
- 16 Main Kampf
- 17 Small pamphlet
- 18 BirdUs Egg
- 19 Bad M-16
- 1A Bad AK-47
- 1B Bad MP-41
- 1C Bad Walther P4
- 1D Ruby Ring
- 1E Amethyst Ring
- 1F Diamond Necklace
- 20 Opal Bracelet
- 21 Alien Pipes
- 22 Silver Key
- 23 Silver Bowl
- 24 Gold Key
- 25 Gold Ingot
- 26 Sapphire
- 27
- 28 Emerald
- 29 Large Pearl
- 2A
- 2B
- 2C (Ceremonial Mask?)
- 2D Survival Knife
- 2E Walther P4
- 2F Colt .45
- 30 Schmeisser MP-41
- 31 AK-47
- 32 M-79 Grenade Launcher
- 33 Walther P4 Ammo (8 rounds)
- 34 MP-41 Ammo (32 rounds)
- 35 AK-47 Ammo (30 rounds)
- 36 AK-47 HE Ammo (30 rounds?)
- 37 AK-47 SABOT Ammo (30 rounds)
- 38 M-16 Ammo
- 39 Colt .45 Ammo
- 3A 40 mm HE Cartridge
- 3B 40 mm Fragmentation Cartridge
- 3C 40 mm Projectile Cartridge
- 3D Silver Medal
- 3E Note
- 3F Bungie Propoganda
- 40 Yellow Crystal (Talk)
- 41 Blue Crystal (Freeze)
- 42 Orange Crystal (Burn)
- 43
- 44 Mottled Crystal (Lightening?)
- 45 Green Cyrstal (Earthquake)
- 46 Black Crystal (Stone?)
-
-
- End Notes:
-
- Have fun playing the game, but dont ruin it for yourself!
-
- If you have corrections, additions or other comments, please mail them
- to me and I will attempt to distribute another updated copy.
- Somethings that I would like to add: how to change the time in the
- game, how to edit a character elsewhere in your saved game file, etc.
- Micah Anderson - micah@u.washington.edu
-
- Credits:
-
- With pretty much all of the credit going to Pou Lee - ST2C9@Jetson.UH.EDU who
- put together this list and many of the discriptions... I just cleaned
- the thing up and added on and sent it out to you.
-
-
- Disclaimer:
-
- I and Pou are not in the least bit responsible for any damage
- brought apon by careless modification. I wrote this file, it is your
- responsibility if you decide to use it, NOT ours. For all I know you
- could attempt to modify your character and screwup your entire hardrive.
- Backup your character (not saying that that would save your hardrive) and
- realize what you do is what YOU do, and not us. So there.
-
-
-
-